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Lt Royal
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2156
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Posted - 2013.12.06 18:58:00 -
[1] - Quote
Before I get started, IGÇÖm going to apologize if there is already a thread about this topic but I couldn't find it >.<
So after reading the Dev Blog posted (3rd December) about the FW changes coming with 1.7, the whole revamp looks like it going to be one of the best patches yet, but something really got my eye twitching and that thing was; LP Active Boosters. There are many reasons why this is just bad, bad, bad and IGÇÖm going to tell you how I think increased LP pay should be implemented.
Why is it bad you might be asking? - To those who would will be hitting up FW hard, who will be investing in some of these will be getting paid 25% more LP than than people without it. This is bad when you take the new LP items into consideration that they will be very sought after items to those who won't be running FW. Which means those items will have a very high resale value on the player market (when its implemented of course) but until then its gives those with the boosters to farm up as much LP as possible until then.
*Please Note* For those of you who play EVE, think of this like how the community flocked to grind out Sisters of EVE LPGÇÖs for the new ships released with Rubicon.
- Aurum is bad in general and it really doesn't help in the games defence that Dust 514 is not a Free to Play - Pay to Win, because in many aspects its not but its ever more approaching the threshold of being one. We don't need more Aurum based boosters.
"But I wont more LP's" Eve has a similar mechanic in play, to increase the amount of LPGÇÖs gained but this is a skill based investment and I think this mechanic should also be implemented into Dust. In EVE we have a branch of the skill tree called GÇ£SocialGÇ¥ where we can invest in various skills to do with social interaction with GÇ£AgentsGÇ¥ (they give us missions for PVE), Corporation and Faction standings. These are great for people who are efficient in running missions because it increases their overall income and the ability to run more missions with other corporations who they might not be on the good side of.
IGÇÖll give you the descriptions of the current Social skills in EVE that would be relevant to us in Dust, so you can get an idea of what IGÇÖm talking about:-
- Social - Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
- Connections - Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level.
- Diplomacy - Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
These ones don't have any place in Dust (at the moment) considering there is no PVE: security, mining or distribution missions, but here they are anyway to give you an idea how the Social branch would help in other areas:
- Security Connections - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
- Mining Connections - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
- Distribution Connections - Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
- Negotiation - Skill at agent negotiation. 5% additional pay per skill level for agent missions.
Although these skills are sounding to be very nice, on paper they should not be underestimated as having these skills will give you a major upper hand over someone who doesn't have them. So in that respect they should be very SP intensive to level up and in the realms of: x10, x11, x12 or even more! *Please Note* To give those of you some idea how much these skills would be SP intensive heres a table to show you how much SP you would be investing.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2156
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Posted - 2013.12.06 18:58:00 -
[2] - Quote
In Summary Not only implementing a new skills branch will give the wider community; who really do treat Dust as a free to play and aren't looking to spend any RL money on it, an opportunity to be on the same level as everyone else running Faction Warfare (apart from SP boosters they could tie in with the Cybernetics branch but weGÇÖre not going to talk about them today) but it will also give those of us who are steadily approaching the GÇ£No skills to trainGÇ¥ some more skills that would be actually worth investing in.
All in all I believe having more skills in general is a be a good thing to have as it adds more depth, customisation and another level of specialisation to those dedicated players. I know that AURUM is the bread and butter for Dust which helps pay for it's funding but people will always buy SP boosters and the various GÇ£battle packsGÇ¥ and sales that are being so regularly released and IGÇÖll say it again; we don't need more AURUM based boosters... Anyway my rant is over!
What do you think about Social skills I have talked about? Would you rather invest in SP or buy the boosters to increase your LP? Do you agree or disagree with me?
Let me know in the comments below o7
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Lt Royal
Subdreddit Test Alliance Please Ignore
2159
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Posted - 2013.12.07 07:58:00 -
[3] - Quote
What IGÇÖm trying to say here is that when the player market is released, people who are paying to get more LP with boosters; can technically make more ISK by selling the LP items on the player market, thus making it GÇ£Pay to WinGÇ¥ because we all know if you have wods of ISK you can afford to use the best gear all the time which helps massively!
(Faction gear is going to stomp on protogear BTW)
People will always buy SP Boosters when theirs run out and buy AURUM packages when new deals come out; e.g. The current deal on an AURUM purchase you get Omega Boosters. CCP have their money making ways sorted out fine and they are really good (sneaky) at marketing o7
If they have this in when the player market is released, people can easily control the sell and buy orders for LP items over people who are not using boosters, because they can afford to them sell cheap. (from the extra LP the booster is giving.)
Leave FW alone with boosters or the player market could be ****** beofre its even implemented!
Does anyone here get what IGÇÖm trying to say? Have you any idea how competitive the player market is going to be? (Worse than PC!)
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Lt Royal
Subdreddit Test Alliance Please Ignore
2160
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Posted - 2013.12.07 16:30:00 -
[4] - Quote
IGÇÖm actually quite worried how this is going to affect the player market and when CCP release and remove the LP boosters, it might be too late! Sh*t will hit the fan and people are going to feel they have had their money robbed..... again.
ItGÇÖll be like the BPO removal QQing all over again but worse!
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Lt Royal
Subdreddit Test Alliance Please Ignore
2166
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Posted - 2013.12.08 07:37:00 -
[5] - Quote
Maken Tosch wrote:Introduce secondary market and allow boosters of all kinds to be tradable for ISK. Pay to win problem solved.
Just like PLEX in EVE, problem sorted.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2171
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Posted - 2013.12.08 18:11:00 -
[6] - Quote
Bump
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Lt Royal
Subdreddit Test Alliance Please Ignore
2173
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Posted - 2013.12.08 20:48:00 -
[7] - Quote
As the 10th is fastly approaching, IGÇÖm getting very worried more and more how these LP Boosters are going to potentially ruin the secondary market even before its released [Insert sad face here]
Maybe I should stop thinking about it or try raise awareness via this thread - spread the word people, lets get this on the weekly updates thread.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2178
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Posted - 2013.12.09 05:51:00 -
[8] - Quote
Updated with a TL;DR as IGÇÖm sure most people saw the wall of text and didn't read it :)
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Lt Royal
Subdreddit Test Alliance Please Ignore
2178
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Posted - 2013.12.09 06:39:00 -
[9] - Quote
SponkSponkSponk wrote:I read your post but the arguments were unconvincing.
-1.
Then you obviously have no idea how the player market is going to work or you really don't care...
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Lt Royal
Subdreddit Test Alliance Please Ignore
2182
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Posted - 2013.12.09 16:56:00 -
[10] - Quote
Jadek Menaheim wrote:Lt Royal wrote:SponkSponkSponk wrote:I read your post but the arguments were unconvincing.
-1. Then you obviously have no idea how the player market is going to work or you really don't care... I'm going to stop you right there. You do realize you need ISK to covert LP into LP Gear. That means if you are amassing huge quantities of LP you are going to need to grind ISK at an even greater rate to make use of the LP stockpile. Grinding LP at high quantities is only going to be beneficial for PC veterans sitting on huge stockpiles of ISK. However, this will be an ISK sink for those players, as you know adjustments are being made to District clone production which lessens the amount of ISK these districts produce. TL:DR The Market will eventually right itself out with the ISK sink mechanics.
I see where you're tring to go there but no; people who will have an increased LP through boosters or skills will be on top of the secondary market if they are smart about it.
Having the extra LP (that you get from boosters) will let you undercut everyone elses LP items that are upon the market for a cheaper price seeing as it costed them less to buy said item. Its the same way in eve; if you want to make ISK though LPGÇÖs competitively (buying the items off the store, working out how much ISK per LP it is and reselling those items on the market) you need to be invest in those skills that net you higher LP, so you have that edge over everyone else.
What IGÇÖm trying to say; if you're going to be competitive in the secondary market, you have no hope unless you invest in LP Boosters, which is really stupid, thus making ISK off LP is Pay to Win.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2186
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Posted - 2013.12.09 23:15:00 -
[11] - Quote
Nomzi wrote:I like how some say that this makes CCP greedy. Like others have said, they must make money somehow, and a 25% booster is not going too far. It's quite tame. People are always looking for things to complain about. Be grateful that they have even implemented this feature! Is this really so bad??
Facepalm, Yes it is and around 15,000 LP difference. -
There are so, so, so many different (easy) ways CCP can easily make their money from this game and many of those different ways have been suggested all over this part of the forums. To name a few; Cosmetic items for the Merc Quarters, PS Home cosmetic items, Aurum sales and discounts etc. I mean its not like people don't buy extra Aurum or more SP Boosters, heck I sure as hell do!
I very rarely complain about anything in this game, seeing as IGÇÖm loving the ways thing are going and I know this game will be awesome in the future as EVE had similar problems early in its development!
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Lt Royal
Subdreddit Test Alliance Please Ignore
2187
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Posted - 2013.12.09 23:59:00 -
[12] - Quote
Vyzion Eyri wrote:Wait, so you're saying FW items will be super cheap? Awesome.
Exactly, but for anyone who wants to enter the competitive secondary market for LP items, youGÇÖll be already screwed over if youGÇÖre not using LP Boosters.....
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Lt Royal
Subdreddit Test Alliance Please Ignore
2188
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Posted - 2013.12.10 05:35:00 -
[13] - Quote
MySpaceTom wrote:Jadek Menaheim wrote:In order to establish that point you keep driving that you can be killed by the market, I will personally run a discount sale on my uber massive Core Locus Grenade Stockpile for players who mention 'Lt Royal' on their order request. Lolz! Nice Jadek.
LOL! Yeh Core Grenade kills are funny. I wish we had a bounty system where the people you have bounties on will appear above their head, so we can actually meet up and battle it out.
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